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How your iPhone App does not get rejected
Geschrieben am Juni 26th, 2009 1 KommentarWe are approaching the first release of our super-duper-secret first iPhone game and therefore I have been scouting the web for information about “how not to get rejected”.
Here are a few good sources and important infos I found:
- adhere to the Apple Human Interface Guidelines (http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html)
- http://www.mobileorchard.com/avoiding-iphone-app-rejection-from-apple/
- http://www.mobileorchard.com/avoiding-iphone-app-rejection-part-2/ (Part 2)
- Avoid Splash – Screens (which are not placeholders while loading up)
- Demo-Versions are not allowed to have “grey” buttons or other “incomplete” limitations .. Apple only wants “full” versions in its appstore. (thats why most apps are called “lite” and note “demo”)
Good luck
Update 29.06.: http://www.drobnik.com/touch/2009/06/all-that-can-go-wrong-all-the-rejection-reasons/ has an excellent overview!
Update: 29.07.09: http://appreview.tumblr.com/ also has a great overview about inofficial rejection reasons.
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There still seems to be more Windows Mobile Developers than everything else
Geschrieben am Juni 15th, 2009 Keine KommentareJust saw this poll (and voted myself for iPhone, but I have done some Windows Mobile development in the past too):
http://www.codeproject.com/script/Surveys/Results.aspx?srvid=930
Currently about 3 times as many developers are working (or plan) with Windows Mobile than iPhone. Android is getting more popular, but is still behind. Please note that this site is mostly visited by C#/C++ and Windows developers, but since they have 6mio members I would guess that it is not totally off (there are just not 6 mio iPhone developers on other sites ^^)


