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  • iDome and Unity3D

    Geschrieben am Februar 25th, 2009 Stefan Schwarzien Keine Kommentare

    I was just browsing the shmup-dev.com forums when I read about an algorithm to create and morph shapes dynamically developed by Paul Burke.

    Curious as i am i followed the link to discover a vast collection of interesting articles.

    The article that got most of my attention was about the iDome and the implemention with the Unity3D engine.
    showcase
    Unity3D implemention

    I think the idea is ingenious, and possibly the most innovative thing since tilt sensitive game controllers.

    He also composed a FAQ  for you guys that are trying to rebuilt that thing. If i had the space and a projector, i sure would give it a try.

    Also, if you are into game development or just curious by nature, you should check out his other articles. Theres some really interesting stuff covered.

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