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How your iPhone App does not get rejected
Geschrieben am Juni 26th, 2009 1 KommentarWe are approaching the first release of our super-duper-secret first iPhone game and therefore I have been scouting the web for information about “how not to get rejected”.
Here are a few good sources and important infos I found:
- adhere to the Apple Human Interface Guidelines (http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html)
- http://www.mobileorchard.com/avoiding-iphone-app-rejection-from-apple/
- http://www.mobileorchard.com/avoiding-iphone-app-rejection-part-2/ (Part 2)
- Avoid Splash – Screens (which are not placeholders while loading up)
- Demo-Versions are not allowed to have “grey” buttons or other “incomplete” limitations .. Apple only wants “full” versions in its appstore. (thats why most apps are called “lite” and note “demo”)
Good luck
Update 29.06.: http://www.drobnik.com/touch/2009/06/all-that-can-go-wrong-all-the-rejection-reasons/ has an excellent overview!
Update: 29.07.09: http://appreview.tumblr.com/ also has a great overview about inofficial rejection reasons.
Eine Antwort zu “How your iPhone App does not get rejected”
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iSkat for iPhone AppStore released (an we are already in the Top 100) @ MobileBits Blog 29. Juli 2009 um 14:35
[...] Great stuff has happened in the past few days: iSkat and iSkat live was officially released and is availaible in the AppStore. Looks like it was worth reading the stories about “how not to get rejected” [...]
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